Friday, November 30, 2012
Tuesday, November 27, 2012
Page (Card) 3
Another card continuing a card from earlier
And another sketch of Edge, who I haven't drawn in forever.
Friday, November 23, 2012
Not so recognizable
Doesn't look familiar in any way, but it is supposed to be Street Fighter's Makoto
And some more sketches after reading Otoyomegatari, one of my more recent favorite mangas in awhile.
Tuesday, November 20, 2012
Friday, November 16, 2012
Next Round of Links
Jim Zubkovich - How Do I Find an Artist? - Very insightful take on the best way to approach an artist if you're a writer -- or, if you're an artist, how you should expect to be approached by a writer worth his salt.
Jim Zubkovich - Rates, Cons, and Distribution - Another useful read, but I want to highlight the points at the end of this article that every professional, let alone artist, should pay attention to:
- Don’t spend money you don’t have/can’t do without, even for your creative dreams.
Do you REALLY need to buy the latest copy of that digital art program? Do you REALLY need the latest and greatest $500 Copic market set?
- Don’t assume you are the exception to the rule.
Just because you think you're awesome (and you might be!) don't expect everyone else to immediately buy in to your greatness. If you want to be in the business of having people pay you a living wage to make beautiful things, you're going to have to work just like everyone else.
- Be brutally honest with yourself about the quality of the work you’re producing and strive to improve each and every time you put your stuff out there.
Always be asking yourself, 'Would I actually pay money for what I'm making right now?' If you can't answer yes, there's probably things you can do to improve.
Art Order - How to Commission Art - The document Jon Shindehette link to is a wealth of information, both on how a commissioner should expect to approach artists, as well as how artists should expect to approached and treated by any commissioner worth your time. A contract for art is just like any other relationship, and should be built on mutual respect.
Art Order - Artist as Brand, Part 2 - Lengthy, but worth your time.
Jim Zubkovich - Rates, Cons, and Distribution - Another useful read, but I want to highlight the points at the end of this article that every professional, let alone artist, should pay attention to:
- Don’t spend money you don’t have/can’t do without, even for your creative dreams.
Do you REALLY need to buy the latest copy of that digital art program? Do you REALLY need the latest and greatest $500 Copic market set?
- Don’t assume you are the exception to the rule.
Just because you think you're awesome (and you might be!) don't expect everyone else to immediately buy in to your greatness. If you want to be in the business of having people pay you a living wage to make beautiful things, you're going to have to work just like everyone else.
- Be brutally honest with yourself about the quality of the work you’re producing and strive to improve each and every time you put your stuff out there.
Always be asking yourself, 'Would I actually pay money for what I'm making right now?' If you can't answer yes, there's probably things you can do to improve.
Art Order - How to Commission Art - The document Jon Shindehette link to is a wealth of information, both on how a commissioner should expect to approach artists, as well as how artists should expect to approached and treated by any commissioner worth your time. A contract for art is just like any other relationship, and should be built on mutual respect.
Art Order - Artist as Brand, Part 2 - Lengthy, but worth your time.
Tuesday, November 13, 2012
Friday, November 9, 2012
I should start making an index of these indexes...
More Shasta, still trying to nail her down.
And page 2 of an intended short series of cards, based on my earlier perspective practice.
Tuesday, November 6, 2012
Friday, November 2, 2012
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